Fix Render Info

* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
This commit is contained in:
reduz 2021-07-02 20:14:19 -03:00
parent ecf9ea740e
commit 6c55d2aad2
34 changed files with 391 additions and 279 deletions

View file

@ -515,6 +515,14 @@
<description>
</description>
</method>
<method name="get_memory_usage" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="arg0" type="int" enum="RenderingDevice.MemoryType">
</argument>
<description>
</description>
</method>
<method name="index_array_create">
<return type="RID">
</return>
@ -1771,6 +1779,12 @@
</constant>
<constant name="LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z" value="34" enum="Limit">
</constant>
<constant name="MEMORY_TEXTURES" value="0" enum="MemoryType">
</constant>
<constant name="MEMORY_BUFFERS" value="1" enum="MemoryType">
</constant>
<constant name="MEMORY_TOTAL" value="2" enum="MemoryType">
</constant>
<constant name="INVALID_ID" value="-1">
</constant>
<constant name="INVALID_FORMAT_ID" value="-1">