mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
Fix Render Info
* Fixed and redone the process to obtain render information from a viewport * Some stats, such as material changes are too difficult to guess on Vulkan, were removed. * Separated visible and shadow stats, which causes confusion. * Texture, buffer and general video memory can be queried now. * Fixed the performance metrics too.
This commit is contained in:
parent
ecf9ea740e
commit
6c55d2aad2
34 changed files with 391 additions and 279 deletions
|
@ -416,6 +416,8 @@ void RenderingDevice::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name);
|
||||
ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage);
|
||||
|
||||
BIND_CONSTANT(BARRIER_MASK_RASTER);
|
||||
BIND_CONSTANT(BARRIER_MASK_COMPUTE);
|
||||
BIND_CONSTANT(BARRIER_MASK_TRANSFER);
|
||||
|
@ -887,6 +889,10 @@ void RenderingDevice::_bind_methods() {
|
|||
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
|
||||
BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
|
||||
|
||||
BIND_ENUM_CONSTANT(MEMORY_TEXTURES);
|
||||
BIND_ENUM_CONSTANT(MEMORY_BUFFERS);
|
||||
BIND_ENUM_CONSTANT(MEMORY_TOTAL);
|
||||
|
||||
BIND_CONSTANT(INVALID_ID);
|
||||
BIND_CONSTANT(INVALID_FORMAT_ID);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue