Fix Render Info

* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
This commit is contained in:
reduz 2021-07-02 20:14:19 -03:00
parent ecf9ea740e
commit 6c55d2aad2
34 changed files with 391 additions and 279 deletions

View file

@ -189,6 +189,8 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
print_frame_profile_frame_count = 0;
}
}
RSG::storage->update_memory_info();
}
float RenderingServerDefault::get_frame_setup_time_cpu() const {
@ -239,8 +241,15 @@ void RenderingServerDefault::finish() {
/* STATUS INFORMATION */
uint64_t RenderingServerDefault::get_render_info(RenderInfo p_info) {
return RSG::storage->get_render_info(p_info);
uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
return RSG::viewport->get_total_objects_drawn();
} else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
return RSG::viewport->get_total_vertices_drawn();
} else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
return RSG::viewport->get_total_draw_calls_used();
}
return RSG::storage->get_rendering_info(p_info);
}
String RenderingServerDefault::get_video_adapter_name() const {