Merge pull request #94616 from Chaosus/vs_fix_vec4_constant

Change `VisualShaderNodeVec4Constant` type to vec4
This commit is contained in:
Rémi Verschelde 2025-01-03 02:01:09 +01:00
commit 6c6e74408c
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GPG key ID: C3336907360768E1
3 changed files with 19 additions and 5 deletions

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@ -315,8 +315,8 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
Vector3 v = p_value;
button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
} break;
case Variant::QUATERNION: {
Quaternion v = p_value;
case Variant::VECTOR4: {
Vector4 v = p_value;
button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3) + "," + String::num(v.w, 3));
} break;
default: {
@ -3295,7 +3295,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
popup_pref_size.width = 320;
break;
case Variant::VECTOR4:
case Variant::QUATERNION:
case Variant::PLANE:
case Variant::TRANSFORM2D:
case Variant::TRANSFORM3D:
@ -7965,7 +7964,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyQuaternion>(prop)) {
} else if (Object::cast_to<EditorPropertyVector4>(prop)) {
prop->set_custom_minimum_size(Size2(320 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));