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Fix move_and_slide forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
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de463e0241
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22 changed files with 226 additions and 2 deletions
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@ -82,6 +82,16 @@
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<description>
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</description>
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</method>
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<method name="_get_collision_layer" qualifiers="virtual required const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_get_collision_mask" qualifiers="virtual required const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="_get_constant_force" qualifiers="virtual required const">
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<return type="Vector3" />
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<description>
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@ -240,6 +250,18 @@
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<description>
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</description>
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</method>
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<method name="_set_collision_layer" qualifiers="virtual required">
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<return type="void" />
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<param index="0" name="layer" type="int" />
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<description>
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</description>
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</method>
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<method name="_set_collision_mask" qualifiers="virtual required">
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<return type="void" />
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<param index="0" name="mask" type="int" />
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<description>
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</description>
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</method>
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<method name="_set_constant_force" qualifiers="virtual required">
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<return type="void" />
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<param index="0" name="force" type="Vector3" />
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