Improve the VisualShader/VisualScript editor UI

This commit is contained in:
Hendrik Brucker 2022-04-30 03:56:57 +02:00
parent ef42b686ad
commit 6d876baf60
9 changed files with 248 additions and 57 deletions

View file

@ -647,6 +647,14 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Control::get_theme_icon(SNAME("PackedColorArray"), SNAME("EditorIcons"))
};
// Visual script specific theme for MSDF font.
Ref<Theme> vstheme;
vstheme.instantiate();
Ref<Font> label_font = EditorNode::get_singleton()->get_editor_theme()->get_font("main_msdf", "EditorFonts");
vstheme->set_font("font", "Label", label_font);
vstheme->set_font("font", "LineEdit", label_font);
vstheme->set_font("font", "Button", label_font);
Ref<Texture2D> seq_port = Control::get_theme_icon(SNAME("VisualShaderPort"), SNAME("EditorIcons"));
List<int> node_ids;
script->get_node_list(&node_ids);
@ -960,9 +968,8 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
slot_idx++;
}
graph->add_child(gnode);
gnode->set_theme(vstheme);
if (gnode->is_comment()) {
graph->move_child(gnode, 0);
}
@ -4577,6 +4584,7 @@ VisualScriptEditor::VisualScriptEditor() {
add_child(graph);
graph->set_v_size_flags(Control::SIZE_EXPAND_FILL);
graph->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
graph->set_show_zoom_label(true);
graph->connect("node_selected", callable_mp(this, &VisualScriptEditor::_node_selected));
graph->connect("begin_node_move", callable_mp(this, &VisualScriptEditor::_begin_node_move));
graph->connect("end_node_move", callable_mp(this, &VisualScriptEditor::_end_node_move));