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Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
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84 changed files with 370 additions and 1080 deletions
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@ -40,7 +40,7 @@ class GDScriptLanguageServer : public EditorPlugin {
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GDScriptLanguageProtocol protocol;
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Thread *thread;
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Thread thread;
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bool thread_running;
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bool started;
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bool use_thread;
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