Fix some errors after shader preprocessor PR

This commit is contained in:
Yuri Rubinsky 2022-07-23 09:38:59 +03:00
parent fe929d4787
commit 6d992abb54
3 changed files with 12 additions and 40 deletions

View file

@ -344,41 +344,23 @@ void ShaderPreprocessor::process_directive(Tokenizer *p_tokenizer) {
}
if (directive == "if") {
if (check_directive_before_type(p_tokenizer, directive)) {
process_if(p_tokenizer);
}
process_if(p_tokenizer);
} else if (directive == "ifdef") {
if (check_directive_before_type(p_tokenizer, directive)) {
process_ifdef(p_tokenizer);
}
process_ifdef(p_tokenizer);
} else if (directive == "ifndef") {
if (check_directive_before_type(p_tokenizer, directive)) {
process_ifndef(p_tokenizer);
}
process_ifndef(p_tokenizer);
} else if (directive == "else") {
if (check_directive_before_type(p_tokenizer, directive)) {
process_else(p_tokenizer);
}
process_else(p_tokenizer);
} else if (directive == "endif") {
if (check_directive_before_type(p_tokenizer, directive)) {
process_endif(p_tokenizer);
}
process_endif(p_tokenizer);
} else if (directive == "define") {
if (check_directive_before_type(p_tokenizer, directive)) {
process_define(p_tokenizer);
}
process_define(p_tokenizer);
} else if (directive == "undef") {
if (check_directive_before_type(p_tokenizer, directive)) {
process_undef(p_tokenizer);
}
process_undef(p_tokenizer);
} else if (directive == "include") {
if (check_directive_before_type(p_tokenizer, directive)) {
process_include(p_tokenizer);
}
process_include(p_tokenizer);
} else if (directive == "pragma") {
if (check_directive_before_type(p_tokenizer, directive)) {
process_pragma(p_tokenizer);
}
process_pragma(p_tokenizer);
} else {
set_error(RTR("Unknown directive."), p_tokenizer->get_line());
}
@ -880,14 +862,6 @@ void ShaderPreprocessor::set_error(const String &p_error, int p_line) {
}
}
bool ShaderPreprocessor::check_directive_before_type(Tokenizer *p_tokenizer, const String &p_directive) {
if (p_tokenizer->get_index() < state->shader_type_pos) {
set_error(vformat(RTR("`#%s` may not be defined before `shader_type`."), p_directive), p_tokenizer->get_line());
return false;
}
return true;
}
ShaderPreprocessor::Define *ShaderPreprocessor::create_define(const String &p_body) {
ShaderPreprocessor::Define *define = memnew(Define);
define->body = p_body;