Add EditorStringNames singleton

This commit is contained in:
kobewi 2023-08-13 02:33:39 +02:00
parent fa3428ff25
commit 6de34fde27
176 changed files with 2549 additions and 2325 deletions

View file

@ -40,7 +40,7 @@
void GradientReverseButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
Ref<Texture2D> icon = get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"));
Ref<Texture2D> icon = get_editor_theme_icon(SNAME("ReverseGradient"));
if (is_pressed()) {
draw_texture_rect(icon, Rect2(margin, margin, icon->get_width(), icon->get_height()), false, get_theme_color(SNAME("icon_pressed_color"), SNAME("Button")));
} else {
@ -51,7 +51,7 @@ void GradientReverseButton::_notification(int p_what) {
}
Size2 GradientReverseButton::get_minimum_size() const {
return (get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"))->get_size() + Size2(margin * 2, margin * 2));
return (get_editor_theme_icon(SNAME("ReverseGradient"))->get_size() + Size2(margin * 2, margin * 2));
}
///////////////////////