Add EditorStringNames singleton

This commit is contained in:
kobewi 2023-08-13 02:33:39 +02:00
parent fa3428ff25
commit 6de34fde27
176 changed files with 2549 additions and 2325 deletions

View file

@ -33,6 +33,7 @@
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/inspector_dock.h"
@ -74,10 +75,10 @@ void ShaderEditorPlugin::_update_shader_list() {
}
String _class = shader->get_class();
if (!shader_list->has_theme_icon(_class, SNAME("EditorIcons"))) {
if (!shader_list->has_theme_icon(_class, EditorStringName(EditorIcons))) {
_class = "TextFile";
}
Ref<Texture2D> icon = shader_list->get_theme_icon(_class, SNAME("EditorIcons"));
Ref<Texture2D> icon = shader_list->get_editor_theme_icon(_class);
shader_list->add_item(text, icon);
shader_list->set_item_tooltip(shader_list->get_item_count() - 1, path);
@ -101,7 +102,7 @@ void ShaderEditorPlugin::_update_shader_list_status() {
if (se->was_compilation_successful()) {
shader_list->set_item_tag_icon(i, Ref<Texture2D>());
} else {
shader_list->set_item_tag_icon(i, shader_list->get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
shader_list->set_item_tag_icon(i, shader_list->get_editor_theme_icon(SNAME("Error")));
}
}
}