Add EditorStringNames singleton

This commit is contained in:
kobewi 2023-08-13 02:33:39 +02:00
parent fa3428ff25
commit 6de34fde27
176 changed files with 2549 additions and 2325 deletions

View file

@ -35,6 +35,7 @@
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/gui/box_container.h"
@ -54,8 +55,8 @@ void NavigationMeshEditor::_node_removed(Node *p_node) {
void NavigationMeshEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
button_bake->set_icon(get_theme_icon(SNAME("Bake"), SNAME("EditorIcons")));
button_reset->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
button_bake->set_icon(get_theme_icon(SNAME("Bake"), EditorStringName(EditorIcons)));
button_reset->set_icon(get_theme_icon(SNAME("Reload"), EditorStringName(EditorIcons)));
} break;
}
}