Several fixes to 3D rendering, and multimesh implementation.

This commit is contained in:
Juan Linietsky 2019-09-14 00:37:42 -03:00
parent 9d7b7f931b
commit 6deffa62fb
36 changed files with 1212 additions and 222 deletions

View file

@ -172,7 +172,7 @@ void MultiMeshEditor::_populate() {
int instance_count = populate_amount->get_value();
multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
multimesh->set_color_format(MultiMesh::COLOR_NONE);
multimesh->set_use_colors(false);
multimesh->set_instance_count(instance_count);
float _tilt_random = populate_tilt_random->get_value();