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Several fixes to 3D rendering, and multimesh implementation.
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36 changed files with 1212 additions and 222 deletions
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@ -172,7 +172,7 @@ void MultiMeshEditor::_populate() {
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int instance_count = populate_amount->get_value();
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multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
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multimesh->set_color_format(MultiMesh::COLOR_NONE);
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multimesh->set_use_colors(false);
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multimesh->set_instance_count(instance_count);
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float _tilt_random = populate_tilt_random->get_value();
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