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Style: Set clang-format Standard to c++14
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248 changed files with 841 additions and 842 deletions
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@ -209,7 +209,7 @@ void SpriteEditor::_update_mesh_data() {
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float epsilon = simplification->get_value();
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Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
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Vector<Vector<Vector2>> lines = bm->clip_opaque_to_polygons(rect, epsilon);
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uv_lines.clear();
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