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Style: Set clang-format Standard to c++14
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7e61be3cb0
commit
6e600cb3f0
248 changed files with 841 additions and 842 deletions
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@ -765,7 +765,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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// There is no soft reloading with Mono. It's always hard reloading.
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List<Ref<CSharpScript> > scripts;
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List<Ref<CSharpScript>> scripts;
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{
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MutexLock lock(script_instances_mutex);
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@ -776,10 +776,10 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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}
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}
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List<Ref<CSharpScript> > to_reload;
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List<Ref<CSharpScript>> to_reload;
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// We need to keep reference instances alive during reloading
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List<Ref<Reference> > ref_instances;
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List<Ref<Reference>> ref_instances;
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for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
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CSharpScriptBinding &script_binding = E->value();
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@ -793,7 +793,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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scripts.sort_custom<CSharpScriptDepSort>(); // Update in inheritance dependency order
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for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
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for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
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Ref<CSharpScript> &script = E->get();
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to_reload.push_back(script);
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@ -853,7 +853,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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}
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// After the state of all instances is saved, clear scripts and script instances
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for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
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for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
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Ref<CSharpScript> &script = E->get();
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while (script->instances.front()) {
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@ -868,7 +868,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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if (gdmono->reload_scripts_domain() != OK) {
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// Failed to reload the scripts domain
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// Make sure to add the scripts back to their owners before returning
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for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
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for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
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Ref<CSharpScript> scr = E->get();
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for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
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@ -893,7 +893,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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#endif
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// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
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for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
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for (List<Pair<StringName, Variant>>::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
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placeholder->property_set_fallback(G->get().first, G->get().second, NULL);
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}
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@ -904,9 +904,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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return;
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}
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List<Ref<CSharpScript> > to_reload_state;
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List<Ref<CSharpScript>> to_reload_state;
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for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
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for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
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Ref<CSharpScript> script = E->get();
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if (!script->get_path().empty()) {
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@ -1014,7 +1014,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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to_reload_state.push_back(script);
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}
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for (List<Ref<CSharpScript> >::Element *E = to_reload_state.front(); E; E = E->next()) {
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for (List<Ref<CSharpScript>>::Element *E = to_reload_state.front(); E; E = E->next()) {
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Ref<CSharpScript> script = E->get();
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for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
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@ -1032,7 +1032,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
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CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
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for (List<Pair<StringName, Variant> >::Element *G = state_backup.properties.front(); G; G = G->next()) {
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for (List<Pair<StringName, Variant>>::Element *G = state_backup.properties.front(); G; G = G->next()) {
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obj->get_script_instance()->set(G->get().first, G->get().second);
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}
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@ -1587,7 +1587,7 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
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return false;
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}
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void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state) {
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void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state) {
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List<PropertyInfo> pinfo;
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get_property_list(&pinfo);
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@ -3281,7 +3281,7 @@ bool CSharpScript::has_script_signal(const StringName &p_signal) const {
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}
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void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
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for (const Map<StringName, Vector<Argument> >::Element *E = _signals.front(); E; E = E->next()) {
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for (const Map<StringName, Vector<Argument>>::Element *E = _signals.front(); E; E = E->next()) {
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MethodInfo mi;
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mi.name = E->key();
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