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	Style: Set clang-format Standard to c++14
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					 248 changed files with 841 additions and 842 deletions
				
			
		|  | @ -91,7 +91,7 @@ class CSharpScript : public Script { | |||
| 		// TODO
 | ||||
| 		// Replace with buffer containing the serialized state of managed scripts.
 | ||||
| 		// Keep variant state backup to use only with script instance placeholders.
 | ||||
| 		List<Pair<StringName, Variant> > properties; | ||||
| 		List<Pair<StringName, Variant>> properties; | ||||
| 	}; | ||||
| 
 | ||||
| 	Set<ObjectID> pending_reload_instances; | ||||
|  | @ -110,7 +110,7 @@ class CSharpScript : public Script { | |||
| 		Variant::Type type; | ||||
| 	}; | ||||
| 
 | ||||
| 	Map<StringName, Vector<Argument> > _signals; | ||||
| 	Map<StringName, Vector<Argument>> _signals; | ||||
| 	bool signals_invalidated; | ||||
| 
 | ||||
| #ifdef TOOLS_ENABLED | ||||
|  | @ -240,7 +240,7 @@ class CSharpInstance : public ScriptInstance { | |||
| 
 | ||||
| 	MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const; | ||||
| 
 | ||||
| 	void get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state); | ||||
| 	void get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state); | ||||
| 
 | ||||
| public: | ||||
| 	MonoObject *get_mono_object() const; | ||||
|  | @ -440,7 +440,7 @@ public: | |||
| 	virtual void frame(); | ||||
| 
 | ||||
| 	/* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {} | ||||
| 	/* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {} | ||||
| 	/* TODO? */ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const {} | ||||
| 
 | ||||
| 	virtual void reload_all_scripts(); | ||||
| 	virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); | ||||
|  |  | |||
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	 Rémi Verschelde
						Rémi Verschelde