Style: Set clang-format Standard to c++14

This commit is contained in:
Rémi Verschelde 2021-05-04 14:20:36 +02:00
parent 7e61be3cb0
commit 6e600cb3f0
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GPG key ID: C3336907360768E1
248 changed files with 841 additions and 842 deletions

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@ -1475,7 +1475,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
List<VisualScript::DataConnection> data_connections;
script->get_data_connection_list(func, &data_connections);
HashMap<int, Set<int> > conn_map;
HashMap<int, Set<int>> conn_map;
for (const List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id && E->get().from_port == p_port) {
// push into the connections map
@ -3099,8 +3099,8 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl
void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id) {
Set<int> nodes_to_move;
HashMap<int, Map<int, int> > seqconns_to_move; // from => List(outp, to)
HashMap<int, Map<int, Pair<int, int> > > dataconns_to_move; // to => List(inp_p => from, outp)
HashMap<int, Map<int, int>> seqconns_to_move; // from => List(outp, to)
HashMap<int, Map<int, Pair<int, int>>> dataconns_to_move; // to => List(inp_p => from, outp)
nodes_to_move.insert(p_id);
Set<int> sequence_connections;
@ -3108,7 +3108,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
List<VisualScript::SequenceConnection> sequence_conns;
script->get_sequence_connection_list(p_func_from, &sequence_conns);
HashMap<int, Map<int, int> > seqcons; // from => List(out_p => to)
HashMap<int, Map<int, int>> seqcons; // from => List(out_p => to)
for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) {
int from = E->get().from_node;
@ -3123,7 +3123,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
int conn = p_id;
List<int> stack;
HashMap<int, Set<int> > seen; // from, outp
HashMap<int, Set<int>> seen; // from, outp
while (seqcons.has(conn)) {
for (auto E = seqcons[conn].front(); E; E = E->next()) {
if (seen.has(conn) && seen[conn].has(E->key())) {
@ -3161,7 +3161,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
script->get_data_connection_list(p_func_from, &data_connections);
int func_from_node_id = script->get_function_node_id(p_func_from);
HashMap<int, Map<int, Pair<int, int> > > connections;
HashMap<int, Map<int, Pair<int, int>>> connections;
for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
int from = E->get().from_node;
@ -3175,14 +3175,14 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
}
if (!connections.has(to))
connections.set(to, Map<int, Pair<int, int> >());
connections.set(to, Map<int, Pair<int, int>>());
connections[to].insert(in_p, Pair<int, int>(from, out_p));
}
// go through the HashMap and do all sorts of crazy ass stuff now...
Set<int> nodes_to_be_added;
for (Set<int>::Element *F = nodes_to_move.front(); F; F = F->next()) {
HashMap<int, Set<int> > seen;
HashMap<int, Set<int>> seen;
List<int> stack;
int id = F->get();
while (connections.has(id)) {
@ -3217,7 +3217,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
seen[id].insert(E->key());
stack.push_back(id);
if (!dataconns_to_move.has(id))
dataconns_to_move.set(id, Map<int, Pair<int, int> >());
dataconns_to_move.set(id, Map<int, Pair<int, int>>());
dataconns_to_move[id].insert(E->key(), Pair<int, int>(E->get().first, E->get().second));
id = E->get().first;
nodes_to_be_added.insert(id);
@ -3288,7 +3288,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
dataconns_to_move.get_key_list(&keys);
for (List<int>::Element *E = keys.front(); E; E = E->next()) {
int to_node = E->get(); // to_node
for (Map<int, Pair<int, int> >::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) {
for (Map<int, Pair<int, int>>::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) {
int inp_p = F->key();
Pair<int, int> fro = F->get();
@ -3960,7 +3960,7 @@ void VisualScriptEditor::_notification(int p_what) {
bool dark_theme = tm->get_constant("dark_theme", "Editor");
List<Pair<String, Color> > colors;
List<Pair<String, Color>> colors;
if (dark_theme) {
colors.push_back(Pair<String, Color>("flow_control", Color(0.96, 0.96, 0.96)));
colors.push_back(Pair<String, Color>("functions", Color(0.96, 0.52, 0.51)));
@ -3977,7 +3977,7 @@ void VisualScriptEditor::_notification(int p_what) {
colors.push_back(Pair<String, Color>("constants", Color(0.94, 0.18, 0.49)));
}
for (List<Pair<String, Color> >::Element *E = colors.front(); E; E = E->next()) {
for (List<Pair<String, Color>>::Element *E = colors.front(); E; E = E->next()) {
Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode");
if (!sb.is_null()) {
Ref<StyleBoxFlat> frame_style = sb->duplicate();
@ -4185,7 +4185,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
}
for (Map<int, Ref<VisualScriptNode> >::Element *E = clipboard->nodes.front(); E; E = E->next()) {
for (Map<int, Ref<VisualScriptNode>>::Element *E = clipboard->nodes.front(); E; E = E->next()) {
Ref<VisualScriptNode> node = E->get()->duplicate();
@ -4232,7 +4232,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
case EDIT_CREATE_FUNCTION: {
StringName function = "";
Map<int, Ref<VisualScriptNode> > nodes;
Map<int, Ref<VisualScriptNode>> nodes;
Set<int> selections;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
@ -4288,7 +4288,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// the user wants to connect the nodes
int top_nd = -1;
Vector2 top;
for (Map<int, Ref<VisualScriptNode> >::Element *E = nodes.front(); E; E = E->next()) {
for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) {
Ref<VisualScriptNode> nd = script->get_node(function, E->key());
if (nd.is_valid() && nd->has_input_sequence_port()) {
if (top_nd < 0) {
@ -4352,7 +4352,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
List<Variant::Type> inputs; // input types
List<Pair<int, int> > input_connections;
List<Pair<int, int>> input_connections;
{
List<VisualScript::DataConnection> dats;
script->get_data_connection_list(function, &dats);
@ -4395,7 +4395,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// Move the nodes
for (Map<int, Ref<VisualScriptNode> >::Element *E = nodes.front(); E; E = E->next()) {
for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "remove_node", function, E->key());
undo_redo->add_do_method(script.ptr(), "add_node", new_fn, E->key(), E->get(), script->get_node_position(function, E->key()));
@ -4450,7 +4450,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// * might make the system more intelligent by checking port from info.
int i = 0;
List<Pair<int, int> >::Element *F = input_connections.front();
List<Pair<int, int>>::Element *F = input_connections.front();
for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) {
func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i);
undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, fn_id, i, F->get().first, F->get().second);