Make RenderSceneData take projection correction into account

This commit is contained in:
Bastiaan Olij 2024-06-26 22:43:15 +10:00
parent 95110ddcb4
commit 6ed6212949
7 changed files with 40 additions and 26 deletions

View file

@ -1124,6 +1124,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
scene_data.camera_visible_layers = p_camera_data->visible_layers;
scene_data.taa_jitter = p_camera_data->taa_jitter;
scene_data.main_cam_transform = p_camera_data->main_transform;
scene_data.flip_y = !p_reflection_probe.is_valid();
scene_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {