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More GIProbe work and fixes
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6075c5f9bf
commit
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22 changed files with 233 additions and 113 deletions
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@ -1250,7 +1250,7 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
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allocInfo.pUserData = NULL;
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VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, NULL);
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ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
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ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size));
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p_buffer->size = p_size;
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p_buffer->buffer_info.buffer = p_buffer->buffer;
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p_buffer->buffer_info.offset = 0;
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@ -1857,6 +1857,8 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
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RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
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_THREAD_SAFE_METHOD_
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Texture *src_texture = texture_owner.getornull(p_with_texture);
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ERR_FAIL_COND_V(!src_texture, RID());
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@ -1938,6 +1940,8 @@ RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID
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RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
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_THREAD_SAFE_METHOD_
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Texture *src_texture = texture_owner.getornull(p_with_texture);
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ERR_FAIL_COND_V(!src_texture, RID());
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@ -2314,6 +2318,9 @@ PoolVector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture
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}
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PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
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_THREAD_SAFE_METHOD_
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Texture *tex = texture_owner.getornull(p_texture);
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ERR_FAIL_COND_V(!tex, PoolVector<uint8_t>());
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@ -2416,6 +2423,10 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
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{
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//despite textures being in block sizes, spec requiers they are in pixel sizes (?)
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uint32_t computed_w = tex->width;
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uint32_t computed_h = tex->height;
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for (uint32_t i = 0; i < tex->mipmaps; i++) {
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uint32_t mm_width, mm_height, mm_depth;
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@ -2438,11 +2449,14 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
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image_copy_region.dstOffset.y = 0;
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image_copy_region.dstOffset.z = 0;
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image_copy_region.extent.width = mm_width;
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image_copy_region.extent.height = mm_height;
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image_copy_region.extent.depth = mm_depth;
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image_copy_region.extent.width = computed_w;
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image_copy_region.extent.height = computed_h;
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image_copy_region.extent.depth = mm_depth; //block is only x,y so this is fine anyway
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vkCmdCopyImage(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
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computed_w = MAX(1, computed_w >> 1);
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computed_h = MAX(1, computed_h >> 1);
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}
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}
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@ -2500,6 +2514,8 @@ PoolVector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint3
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}
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bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
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_THREAD_SAFE_METHOD_
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Texture *tex = texture_owner.getornull(p_texture);
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ERR_FAIL_COND_V(!tex, false);
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return tex->owner.is_valid();
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@ -2511,6 +2527,8 @@ bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
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Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
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_THREAD_SAFE_METHOD_
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Texture *src_tex = texture_owner.getornull(p_from_texture);
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ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
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@ -2681,6 +2699,8 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
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Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
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_THREAD_SAFE_METHOD_
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Texture *src_tex = texture_owner.getornull(p_texture);
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ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
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@ -4010,6 +4030,8 @@ RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages
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}
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uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
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_THREAD_SAFE_METHOD_
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const Shader *shader = shader_owner.getornull(p_shader);
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ERR_FAIL_COND_V(!shader, 0);
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return shader->vertex_input_mask;
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@ -4690,6 +4712,8 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
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PoolVector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
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_THREAD_SAFE_METHOD_
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Buffer *buffer = NULL;
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if (vertex_buffer_owner.owns(p_buffer)) {
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buffer = vertex_buffer_owner.getornull(p_buffer);
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@ -6077,7 +6101,7 @@ void RenderingDeviceVulkan::draw_list_end() {
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// To ensure proper synchronization, we must make sure rendering is done before:
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// * Some buffer is copied
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// * Another render pass happens (since we may be done
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_memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT, true);
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_memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
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}
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/***********************/
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@ -6284,9 +6308,12 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
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ComputeList *cl = compute_list;
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#ifdef DEBUG_ENABLED
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ERR_FAIL_COND(p_x_groups > limits.maxComputeWorkGroupCount[0]);
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ERR_FAIL_COND(p_y_groups > limits.maxComputeWorkGroupCount[1]);
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ERR_FAIL_COND(p_z_groups > limits.maxComputeWorkGroupCount[2]);
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ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
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"Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
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ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
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"Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
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ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
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"Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
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ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
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#endif
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@ -6500,24 +6527,75 @@ void RenderingDeviceVulkan::free(RID p_id) {
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_free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
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_free_internal(p_id);
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}
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void RenderingDeviceVulkan::finalize_frame() {
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void RenderingDeviceVulkan::swap_buffers() {
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_THREAD_SAFE_METHOD_
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if (draw_list) {
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ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
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{ //finalize frame
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if (draw_list) {
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ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
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}
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if (compute_list) {
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ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
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}
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{ //complete the setup buffer (that needs to be processed before anything else)
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vkEndCommandBuffer(frames[frame].setup_command_buffer);
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vkEndCommandBuffer(frames[frame].draw_command_buffer);
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}
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screen_prepared = false;
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}
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if (compute_list) {
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ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
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}
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//swap buffers
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context->swap_buffers();
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{ //complete the setup buffer (that needs to be processed before anything else)
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vkEndCommandBuffer(frames[frame].setup_command_buffer);
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vkEndCommandBuffer(frames[frame].draw_command_buffer);
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{ //advance frame
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frame = (frame + 1) % frame_count;
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//erase pending resources
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_free_pending_resources(frame);
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//create setup command buffer and set as the setup buffer
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{
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VkCommandBufferBeginInfo cmdbuf_begin;
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cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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cmdbuf_begin.pNext = NULL;
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cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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cmdbuf_begin.pInheritanceInfo = NULL;
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VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
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ERR_FAIL_COND(err);
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err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
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ERR_FAIL_COND(err);
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context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
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err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
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ERR_FAIL_COND(err);
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context->append_command_buffer(frames[frame].draw_command_buffer);
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}
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//advance current frame
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frames_drawn++;
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//advance staging buffer if used
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if (staging_buffer_used) {
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staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
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staging_buffer_used = false;
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}
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if (frames[frame].timestamp_count) {
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vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
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SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
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SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
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}
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frames[frame].timestamp_result_count = frames[frame].timestamp_count;
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frames[frame].timestamp_count = 0;
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frames[frame].index = Engine::get_singleton()->get_frames_drawn();
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}
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screen_prepared = false;
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}
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void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
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@ -6630,55 +6708,6 @@ void RenderingDeviceVulkan::prepare_screen_for_drawing() {
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screen_prepared = true;
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}
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void RenderingDeviceVulkan::advance_frame() {
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_THREAD_SAFE_METHOD_
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//advance the frame
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frame = (frame + 1) % frame_count;
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//erase pending resources
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_free_pending_resources(frame);
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//create setup command buffer and set as the setup buffer
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{
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VkCommandBufferBeginInfo cmdbuf_begin;
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cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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cmdbuf_begin.pNext = NULL;
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cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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cmdbuf_begin.pInheritanceInfo = NULL;
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VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
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ERR_FAIL_COND(err);
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err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
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ERR_FAIL_COND(err);
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context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
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err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
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ERR_FAIL_COND(err);
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context->append_command_buffer(frames[frame].draw_command_buffer);
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}
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//advance current frame
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frames_drawn++;
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//advance staging buffer if used
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if (staging_buffer_used) {
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staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
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staging_buffer_used = false;
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}
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if (frames[frame].timestamp_count) {
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vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
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SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
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SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
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}
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frames[frame].timestamp_result_count = frames[frame].timestamp_count;
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frames[frame].timestamp_count = 0;
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frames[frame].index = Engine::get_singleton()->get_frames_drawn();
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}
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uint32_t RenderingDeviceVulkan::get_frame_delay() const {
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return frame_count;
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}
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@ -6793,7 +6822,7 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
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{
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//begin the first command buffer for the first frame, so
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//setting up things can be done in the meantime until finalize_frame(), which is called before advance.
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//setting up things can be done in the meantime until swap_buffers(), which is called before advance.
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VkCommandBufferBeginInfo cmdbuf_begin;
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cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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cmdbuf_begin.pNext = NULL;
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@ -6957,6 +6986,14 @@ int RenderingDeviceVulkan::limit_get(Limit p_limit) {
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case LIMIT_MAX_VERTEX_INPUT_BINDINGS: return limits.maxVertexInputBindings;
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case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE: return limits.maxVertexInputBindingStride;
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case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT: return limits.minUniformBufferOffsetAlignment;
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case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X: return limits.maxComputeWorkGroupCount[0];
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case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y: return limits.maxComputeWorkGroupCount[1];
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case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z: return limits.maxComputeWorkGroupCount[2];
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case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS: return limits.maxComputeWorkGroupInvocations;
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case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X: return limits.maxComputeWorkGroupSize[0];
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case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y: return limits.maxComputeWorkGroupSize[1];
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case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z: return limits.maxComputeWorkGroupSize[2];
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default: ERR_FAIL_V(0);
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}
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