Re-add missing SNAME macros in get_theme_* calls

They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
This commit is contained in:
Rémi Verschelde 2022-02-08 10:30:18 +01:00
parent fc076ece3d
commit 6eeeb9a63c
No known key found for this signature in database
GPG key ID: C3336907360768E1
7 changed files with 68 additions and 68 deletions

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@ -258,7 +258,7 @@ void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
return get_theme_icon("ImportFail", "EditorIcons");
return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
}
return get_theme_icon(p_node->get_class(), "EditorIcons");
}
@ -285,7 +285,7 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
icon = _get_class_icon(node);
}
item->set_icon(0, icon);
item->add_button(3, get_theme_icon("Remove", "EditorIcons"));
item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
item->set_checked(1, p_spawn);