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Make get_id_path return empty when first point is disabled
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1 changed files with 8 additions and 0 deletions
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@ -481,6 +481,10 @@ Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_
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return ret;
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}
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if (!a->enabled) {
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return Vector<int64_t>();
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}
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Point *begin_point = a;
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Point *end_point = b;
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@ -764,6 +768,10 @@ Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_
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return ret;
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}
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if (!a->enabled) {
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return Vector<int64_t>();
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}
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AStar3D::Point *begin_point = a;
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AStar3D::Point *end_point = b;
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