diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index f61ec93c6f8..96e357e29e5 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1611,6 +1611,8 @@ void main() { #if !defined(ADDITIVE_OMNI) && !defined(ADDITIVE_SPOT) +#ifndef SHADOWS_DISABLED + // Orthogonal shadows #if !defined(LIGHT_USE_PSSM2) && !defined(LIGHT_USE_PSSM4) float directional_shadow = sample_shadow(directional_shadow_atlas, directional_shadows[directional_shadow_index].shadow_atlas_pixel_size, shadow_coord); @@ -1717,6 +1719,9 @@ void main() { directional_shadow = mix(directional_shadow, 1.0, smoothstep(directional_shadows[directional_shadow_index].fade_from, directional_shadows[directional_shadow_index].fade_to, vertex.z)); directional_shadow = mix(1.0, directional_shadow, directional_lights[directional_shadow_index].shadow_opacity); +#else + float directional_shadow = 1.0f; +#endif // SHADOWS_DISABLED light_compute(normal, normalize(directional_lights[directional_shadow_index].direction), normalize(view), directional_lights[directional_shadow_index].size, directional_lights[directional_shadow_index].color * directional_lights[directional_shadow_index].energy, true, directional_shadow, f0, roughness, metallic, 1.0, albedo, alpha, #ifdef LIGHT_BACKLIGHT_USED backlight, @@ -1736,11 +1741,12 @@ void main() { #endif // !defined(ADDITIVE_OMNI) && !defined(ADDITIVE_SPOT) #ifdef ADDITIVE_OMNI + float omni_shadow = 1.0f; +#ifndef SHADOWS_DISABLED vec3 light_ray = ((positional_shadows[positional_shadow_index].shadow_matrix * vec4(shadow_coord.xyz, 1.0))).xyz; - - float omni_shadow = texture(omni_shadow_texture, vec4(light_ray, length(light_ray) * omni_lights[omni_light_index].inv_radius)); + omni_shadow = texture(omni_shadow_texture, vec4(light_ray, length(light_ray) * omni_lights[omni_light_index].inv_radius)); omni_shadow = mix(1.0, omni_shadow, omni_lights[omni_light_index].shadow_opacity); - +#endif // SHADOWS_DISABLED light_process_omni(omni_light_index, vertex, view, normal, f0, roughness, metallic, omni_shadow, albedo, alpha, #ifdef LIGHT_BACKLIGHT_USED backlight, @@ -1759,9 +1765,11 @@ void main() { #endif // ADDITIVE_OMNI #ifdef ADDITIVE_SPOT - float spot_shadow = sample_shadow(spot_shadow_texture, positional_shadows[positional_shadow_index].shadow_atlas_pixel_size, shadow_coord); + float spot_shadow = 1.0f; +#ifndef SHADOWS_DISABLED + spot_shadow = sample_shadow(spot_shadow_texture, positional_shadows[positional_shadow_index].shadow_atlas_pixel_size, shadow_coord); spot_shadow = mix(1.0, spot_shadow, spot_lights[spot_light_index].shadow_opacity); - +#endif // SHADOWS_DISABLED light_process_spot(spot_light_index, vertex, view, normal, f0, roughness, metallic, spot_shadow, albedo, alpha, #ifdef LIGHT_BACKLIGHT_USED backlight,