diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index 7b10212f7e2..5dda4536449 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -4,7 +4,7 @@
A node that provides a polygon shape to a [CollisionObject2D] parent.
- A node that provides a polygon shape to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D].
+ A node that provides a polygon shape to a [CollisionObject2D] parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn a [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D].
[b]Warning:[/b] A non-uniformly scaled [CollisionPolygon2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its polygon instead.
diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml
index 26e83825101..af1c0e55097 100644
--- a/doc/classes/CollisionPolygon3D.xml
+++ b/doc/classes/CollisionPolygon3D.xml
@@ -4,7 +4,7 @@
A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent.
- A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn [PhysicsBody3D] into a solid object.
+ A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index e0ce05fa9c0..35049e4b8a0 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -4,7 +4,7 @@
A node that provides a [Shape2D] to a [CollisionObject2D] parent.
- A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows to edit it. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object.
+ A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows it to be edited. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object.
$DOCS_URL/tutorials/physics/physics_introduction.html
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index 27f00be9c55..4ba0a049824 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -4,7 +4,7 @@
A node that provides a [Shape3D] to a [CollisionObject3D] parent.
- A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows to edit it. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
+ A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows it to be edited. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead.