diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index 7b10212f7e2..5dda4536449 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -4,7 +4,7 @@ A node that provides a polygon shape to a [CollisionObject2D] parent. - A node that provides a polygon shape to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D]. + A node that provides a polygon shape to a [CollisionObject2D] parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn a [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D]. [b]Warning:[/b] A non-uniformly scaled [CollisionPolygon2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its polygon instead. diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml index 26e83825101..af1c0e55097 100644 --- a/doc/classes/CollisionPolygon3D.xml +++ b/doc/classes/CollisionPolygon3D.xml @@ -4,7 +4,7 @@ A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent. - A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn [PhysicsBody3D] into a solid object. + A node that provides a thickened polygon shape (a prism) to a [CollisionObject3D] parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object. [b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead. diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index e0ce05fa9c0..35049e4b8a0 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -4,7 +4,7 @@ A node that provides a [Shape2D] to a [CollisionObject2D] parent. - A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows to edit it. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object. + A node that provides a [Shape2D] to a [CollisionObject2D] parent and allows it to be edited. This can give a detection shape to an [Area2D] or turn a [PhysicsBody2D] into a solid object. $DOCS_URL/tutorials/physics/physics_introduction.html diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index 27f00be9c55..4ba0a049824 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -4,7 +4,7 @@ A node that provides a [Shape3D] to a [CollisionObject3D] parent. - A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows to edit it. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object. + A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows it to be edited. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object. [b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead.