Fix cases of resources destroyed too early

This commit is contained in:
Pedro J. Estébanez 2021-01-06 20:25:05 +01:00
parent 8158d17edf
commit 6fbe0a494b
9 changed files with 41 additions and 50 deletions

View file

@ -171,7 +171,7 @@ public:
void restore_editor_global_states();
void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
Object *instance_custom_type(const String &p_type, const String &p_inherits);
Variant instance_custom_type(const String &p_type, const String &p_inherits);
void remove_custom_type(const String &p_type);
const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
@ -208,7 +208,7 @@ public:
bool script_class_is_parent(const String &p_class, const String &p_inherits);
StringName script_class_get_base(const String &p_class) const;
Object *script_class_instance(const String &p_class);
Variant script_class_instance(const String &p_class);
Ref<Script> script_class_load_script(const String &p_class) const;