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More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
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40 changed files with 1114 additions and 116 deletions
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@ -1330,12 +1330,17 @@ Error GDCompiler::_parse_class(GDScript *p_script,GDScript *p_owner,const GDPars
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}
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path=base.get_base_dir().plus_file(path);
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}
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script = ResourceLoader::load(path);
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if (script.is_null()) {
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_set_error("Could not load base class: "+path,p_class);
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return ERR_FILE_NOT_FOUND;
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}
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if (!script->valid) {
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_set_error("Script not fully loaded (cyclic preload?): "+path,p_class);
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return ERR_BUSY;
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}
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//print_line("EXTENDS PATH: "+path+" script is "+itos(script.is_valid())+" indices is "+itos(script->member_indices.size())+" valid? "+itos(script->valid));
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if (p_class->extends_class.size()) {
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@ -1438,6 +1443,9 @@ Error GDCompiler::_parse_class(GDScript *p_script,GDScript *p_owner,const GDPars
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}
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print_line("Script: "+p_script->get_path()+" indices: "+itos(p_script->member_indices.size()));
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for(int i=0;i<p_class->variables.size();i++) {
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StringName name = p_class->variables[i].identifier;
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