More 3D Work

-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
This commit is contained in:
Juan Linietsky 2014-06-16 10:22:26 -03:00
parent 64e83bfd14
commit 703004f830
40 changed files with 1114 additions and 116 deletions

View file

@ -93,6 +93,7 @@ const char *GDFunctions::get_func_name(Function p_func) {
"load",
"inst2dict",
"dict2inst",
"hash",
"print_stack",
};
@ -863,6 +864,12 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
r_ret = gdscr->_new(NULL,0,r_error);
} break;
case HASH: {
VALIDATE_ARG_COUNT(1);
r_ret=p_args[0]->hash();
} break;
case PRINT_STACK: {
@ -1238,6 +1245,12 @@ MethodInfo GDFunctions::get_info(Function p_func) {
mi.return_val.type=Variant::OBJECT;
return mi;
} break;
case HASH: {
MethodInfo mi("hash",PropertyInfo(Variant::NIL,"var:var"));
mi.return_val.type=Variant::INT;
return mi;
} break;
case PRINT_STACK: {
MethodInfo mi("print_stack");