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More 3D Work
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
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64e83bfd14
commit
703004f830
40 changed files with 1114 additions and 116 deletions
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@ -165,6 +165,7 @@ void VisualServerWrapMT::finish() {
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texture_free_cached_ids();
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mesh_free_cached_ids();
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thread=NULL;
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} else {
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@ -187,6 +188,7 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer* p_contained,bool p_create_t
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draw_thread_up=false;
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alloc_mutex=Mutex::create();
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texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",20);
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mesh_pool_max_size=GLOBAL_DEF("render/thread_meshes_prealloc",20);
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if (!p_create_thread) {
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server_thread=Thread::get_caller_ID();
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} else {
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