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	Fix owner warning when importing FBX.
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					@ -2017,6 +2017,7 @@ void FBXDocument::_process_mesh_instances(Ref<FBXState> p_state, Node *p_scene_r
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		ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i));
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							ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i));
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		mi->get_parent()->remove_child(mi);
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							mi->get_parent()->remove_child(mi);
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							mi->set_owner(nullptr);
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		skeleton->add_child(mi, true);
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							skeleton->add_child(mi, true);
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		mi->set_owner(skeleton->get_owner());
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							mi->set_owner(skeleton->get_owner());
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