Prevent generating editor 3D scene preview in headless mode.

This commit is contained in:
Mounir Tohami 2025-07-30 15:52:51 +03:00
parent 2a9ff39264
commit 706601778e
3 changed files with 6 additions and 13 deletions

View file

@ -230,9 +230,12 @@ Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh
}
void EditorInterface::make_scene_preview(const String &p_path, Node *p_scene, int p_preview_size) {
ERR_FAIL_NULL_MSG(p_scene, "The provided scene is null.");
if (!Engine::get_singleton()->is_editor_hint() || !DisplayServer::get_singleton()->window_can_draw()) {
return;
}
ERR_FAIL_COND_MSG(p_path.is_empty(), "Path is empty, cannot generate preview.");
ERR_FAIL_NULL_MSG(p_scene, "The provided scene is null, cannot generate preview.");
ERR_FAIL_COND_MSG(p_scene->is_inside_tree(), "The scene must not be inside the tree.");
ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be called from the editor.");
ERR_FAIL_NULL_MSG(EditorNode::get_singleton(), "EditorNode doesn't exist.");
SubViewport *sub_viewport_node = memnew(SubViewport);

View file

@ -2963,15 +2963,6 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
}
}
void ResourceImporterScene::_generate_editor_preview_for_scene(const String &p_path, Node *p_scene) {
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
ERR_FAIL_COND_MSG(p_path.is_empty(), "Path is empty, cannot generate preview.");
ERR_FAIL_NULL_MSG(p_scene, "Scene is null, cannot generate preview.");
EditorInterface::get_singleton()->make_scene_preview(p_path, p_scene, 1024);
}
Node *ResourceImporterScene::pre_import(const String &p_source_file, const HashMap<StringName, Variant> &p_options) {
Ref<EditorSceneFormatImporter> importer;
String ext = p_source_file.get_extension().to_lower();
@ -3359,7 +3350,7 @@ Error ResourceImporterScene::import(ResourceUID::ID p_source_id, const String &p
print_verbose("Saving scene to: " + p_save_path + ".scn");
err = ResourceSaver::save(packer, p_save_path + ".scn", flags); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
_generate_editor_preview_for_scene(p_source_file, scene);
EditorInterface::get_singleton()->make_scene_preview(p_source_file, scene, 1024);
} else {
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown scene import type: " + _scene_import_type);
}

View file

@ -232,7 +232,6 @@ class ResourceImporterScene : public ResourceImporter {
};
void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
void _generate_editor_preview_for_scene(const String &p_path, Node *p_scene);
String _scene_import_type = "PackedScene";