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CI: Use correct godot-cpp branch
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2 changed files with 7 additions and 4 deletions
9
.github/actions/godot-cpp-build/action.yml
vendored
9
.github/actions/godot-cpp-build/action.yml
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@ -1,9 +1,6 @@
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name: Build godot-cpp
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description: Build godot-cpp with the provided options.
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env:
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GODOT_CPP_BRANCH: 4.4
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inputs:
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bin:
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description: Path to the Godot binary.
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@ -16,6 +13,10 @@ inputs:
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description: The SCons cache path.
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default: ${{ github.workspace }}/.scons_cache/
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type: string
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godot-cpp-branch:
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description: The godot-cpp branch.
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default: master
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type: string
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runs:
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using: composite
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@ -25,7 +26,7 @@ runs:
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with:
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submodules: recursive
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repository: godotengine/godot-cpp
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ref: ${{ env.GODOT_CPP_BRANCH }}
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ref: ${{ inputs.godot-cpp-branch }}
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path: godot-cpp
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- name: Extract API
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2
.github/workflows/linux_builds.yml
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2
.github/workflows/linux_builds.yml
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@ -6,6 +6,7 @@ on:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_CPP_BRANCH: 4.4
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes strict_checks=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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@ -174,6 +175,7 @@ jobs:
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with:
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bin: ${{ matrix.bin }}
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scons-flags: target=template_debug dev_build=yes verbose=yes
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godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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