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Improve Graphedit connection lines
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parent
3ed2a0428c
commit
70c234f3e3
9 changed files with 48 additions and 12 deletions
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@ -1745,6 +1745,8 @@ void VisualShaderEditor::_update_graph() {
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float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
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graph->set_minimap_opacity(graph_minimap_opacity);
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float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
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graph->set_connection_lines_curvature(graph_lines_curvature);
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}
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VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
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@ -4675,6 +4677,8 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->set_drag_forwarding(this);
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float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
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graph->set_minimap_opacity(graph_minimap_opacity);
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float graph_lines_curvature = EditorSettings::get_singleton()->get("editors/visual_editors/lines_curvature");
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graph->set_connection_lines_curvature(graph_lines_curvature);
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graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
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graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
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graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
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