Fix multimesh still drawing when visible instances is zero

This commit is contained in:
Brian Semrau 2021-11-12 21:38:19 -05:00
parent 19571c9c4b
commit 716e15cd26
3 changed files with 12 additions and 0 deletions

View file

@ -758,6 +758,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
instance_count = storage->multimesh_get_instances_to_draw(multimesh);
if (instance_count == 0) {
break;
}
RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= 1; //multimesh, trails disabled