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Add API to get frame setup time on CPU
Needed for benchmarks
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5 changed files with 22 additions and 0 deletions
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@ -101,11 +101,16 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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TIMESTAMP_BEGIN()
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uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
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RSG::scene->update(); //update scenes stuff before updating instances
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frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
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RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
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RSG::scene->render_probes();
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RSG::viewport->draw_viewports();
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RSG::canvas_render->update();
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@ -159,6 +164,10 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
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frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
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}
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float RenderingServerDefault::get_frame_setup_time_cpu() const {
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return frame_setup_time;
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}
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void RenderingServerDefault::sync() {
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}
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