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Free script and extension instance before object deconstructing
Co-Authored-By: Lukas Tenbrink <lukas.tenbrink@gmail.com>
This commit is contained in:
parent
ecfe34f56c
commit
727066fe1f
2 changed files with 46 additions and 39 deletions
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@ -254,11 +254,45 @@ Object::Connection::Connection(const Variant &p_variant) {
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bool Object::_predelete() {
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_predelete_ok = 1;
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notification(NOTIFICATION_PREDELETE, true);
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if (_predelete_ok) {
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_class_name_ptr = nullptr; // Must restore, so constructors/destructors have proper class name access at each stage.
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notification(NOTIFICATION_PREDELETE_CLEANUP, true);
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if (!_predelete_ok) {
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return false;
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}
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return _predelete_ok;
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_class_name_ptr = nullptr; // Must restore, so constructors/destructors have proper class name access at each stage.
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notification(NOTIFICATION_PREDELETE_CLEANUP, true);
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// Destruction order starts with the most derived class, and progresses towards the base Object class:
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// Script subclasses -> GDExtension subclasses -> C++ subclasses -> Object
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if (script_instance) {
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memdelete(script_instance);
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}
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script_instance = nullptr;
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if (_extension) {
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#ifdef TOOLS_ENABLED
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if (_extension->untrack_instance) {
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_extension->untrack_instance(_extension->tracking_userdata, this);
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}
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#endif
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if (_extension->free_instance) {
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_extension->free_instance(_extension->class_userdata, _extension_instance);
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}
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_extension = nullptr;
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_extension_instance = nullptr;
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}
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#ifdef TOOLS_ENABLED
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else if (_instance_bindings != nullptr) {
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Engine *engine = Engine::get_singleton();
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GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
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if (engine && gdextension_manager && engine->is_extension_reloading_enabled()) {
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for (uint32_t i = 0; i < _instance_binding_count; i++) {
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gdextension_manager->untrack_instance_binding(_instance_bindings[i].token, this);
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}
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}
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}
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#endif
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return true;
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}
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void Object::cancel_free() {
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@ -2273,35 +2307,6 @@ void Object::assign_class_name_static(const Span<char> &p_name, StringName &r_ta
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}
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Object::~Object() {
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if (script_instance) {
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memdelete(script_instance);
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}
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script_instance = nullptr;
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if (_extension) {
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#ifdef TOOLS_ENABLED
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if (_extension->untrack_instance) {
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_extension->untrack_instance(_extension->tracking_userdata, this);
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}
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#endif
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if (_extension->free_instance) {
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_extension->free_instance(_extension->class_userdata, _extension_instance);
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}
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_extension = nullptr;
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_extension_instance = nullptr;
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}
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#ifdef TOOLS_ENABLED
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else if (_instance_bindings != nullptr) {
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Engine *engine = Engine::get_singleton();
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GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
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if (engine && gdextension_manager && engine->is_extension_reloading_enabled()) {
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for (uint32_t i = 0; i < _instance_binding_count; i++) {
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gdextension_manager->untrack_instance_binding(_instance_bindings[i].token, this);
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}
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}
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}
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#endif
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if (_emitting) {
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//@todo this may need to actually reach the debugger prioritarily somehow because it may crash before
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ERR_PRINT(vformat("Object '%s' was freed or unreferenced while a signal is being emitted from it. Try connecting to the signal using 'CONNECT_DEFERRED' flag, or use queue_free() to free the object (if this object is a Node) to avoid this error and potential crashes.", to_string()));
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@ -215,12 +215,12 @@ TEST_CASE("[Object] Construction") {
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}
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TEST_CASE("[Object] Script instance property setter") {
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Object object;
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Object *object = memnew(Object);
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_MockScriptInstance *script_instance = memnew(_MockScriptInstance);
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object.set_script_instance(script_instance);
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object->set_script_instance(script_instance);
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bool valid = false;
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object.set("some_name", 100, &valid);
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object->set("some_name", 100, &valid);
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CHECK(valid);
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Variant actual_value;
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CHECK_MESSAGE(
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@ -229,20 +229,22 @@ TEST_CASE("[Object] Script instance property setter") {
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CHECK_MESSAGE(
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actual_value == Variant(100),
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"The returned value should equal the one which was set by the object.");
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memdelete(object);
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}
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TEST_CASE("[Object] Script instance property getter") {
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Object object;
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Object *object = memnew(Object);
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_MockScriptInstance *script_instance = memnew(_MockScriptInstance);
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script_instance->set("some_name", 100); // Make sure script instance has the property
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object.set_script_instance(script_instance);
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object->set_script_instance(script_instance);
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bool valid = false;
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const Variant &actual_value = object.get("some_name", &valid);
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const Variant &actual_value = object->get("some_name", &valid);
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CHECK(valid);
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CHECK_MESSAGE(
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actual_value == Variant(100),
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"The returned value should equal the one which was set by the script instance.");
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memdelete(object);
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}
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TEST_CASE("[Object] Built-in property setter") {
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