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Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
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26 changed files with 53 additions and 53 deletions
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@ -889,11 +889,11 @@ String OS_JavaScript::get_resource_dir() const {
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return "/"; //javascript has it's own filesystem for resources inside the APK
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}
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String OS_JavaScript::get_data_dir() const {
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String OS_JavaScript::get_user_data_dir() const {
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/*
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if (get_data_dir_func)
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return get_data_dir_func();
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if (get_user_data_dir_func)
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return get_user_data_dir_func();
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*/
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return "/userfs";
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};
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@ -993,7 +993,7 @@ bool OS_JavaScript::is_userfs_persistent() const {
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return idbfs_available;
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}
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OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func) {
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OS_JavaScript::OS_JavaScript(const char *p_execpath, GetUserDataDirFunc p_get_user_data_dir_func) {
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set_cmdline(p_execpath, get_cmdline_args());
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main_loop = NULL;
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gl_extensions = NULL;
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@ -1001,7 +1001,7 @@ OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_d
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soft_fs_enabled = false;
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canvas_size_adjustment_requested = false;
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get_data_dir_func = p_get_data_dir_func;
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get_user_data_dir_func = p_get_user_data_dir_func;
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FileAccessUnix::close_notification_func = _close_notification_funcs;
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idbfs_available = false;
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