Fix error when compute shaders contain Unicode comment

This commit is contained in:
Haoyu Qiu 2025-10-16 11:21:14 +08:00
parent 20430236e7
commit 73afe696d2

View file

@ -58,7 +58,7 @@ Vector<uint8_t> compile_glslang_shader(RenderingDeviceCommons::ShaderStage p_sta
glslang::EShTargetLanguageVersion TargetVersion = (glslang::EShTargetLanguageVersion)p_spirv_version;
glslang::TShader shader(stages[p_stage]);
CharString cs = p_source_code.ascii();
CharString cs = p_source_code.utf8();
const char *cs_strings = cs.get_data();
std::string preamble = "";