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Fix error when compute shaders contain Unicode comment
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@ -58,7 +58,7 @@ Vector<uint8_t> compile_glslang_shader(RenderingDeviceCommons::ShaderStage p_sta
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glslang::EShTargetLanguageVersion TargetVersion = (glslang::EShTargetLanguageVersion)p_spirv_version;
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glslang::EShTargetLanguageVersion TargetVersion = (glslang::EShTargetLanguageVersion)p_spirv_version;
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glslang::TShader shader(stages[p_stage]);
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glslang::TShader shader(stages[p_stage]);
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CharString cs = p_source_code.ascii();
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CharString cs = p_source_code.utf8();
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const char *cs_strings = cs.get_data();
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const char *cs_strings = cs.get_data();
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std::string preamble = "";
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std::string preamble = "";
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