Remove unused headers in scene.

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
Yufeng Ying 2024-12-20 22:05:53 +08:00
parent 216b3302f3
commit 73d85f46c9
142 changed files with 49 additions and 204 deletions

View file

@ -45,12 +45,14 @@
#include "core/io/stream_peer.h"
#include "core/object/object_id.h"
#include "core/version.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/3d/skin.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/portable_compressed_texture.h"

View file

@ -45,6 +45,7 @@
#include "structures/gltf_texture_sampler.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/animation/animation_player.h"
class GLTFState : public Resource {
GDCLASS(GLTFState, Resource);

View file

@ -31,7 +31,7 @@
#ifndef GLTF_ANIMATION_H
#define GLTF_ANIMATION_H
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
class GLTFAnimation : public Resource {
GDCLASS(GLTFAnimation, Resource);