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Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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142 changed files with 49 additions and 204 deletions
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@ -45,12 +45,14 @@
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#include "core/io/stream_peer.h"
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#include "core/object/object_id.h"
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#include "core/version.h"
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#include "scene/2d/node_2d.h"
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#include "scene/3d/bone_attachment_3d.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/multimesh_instance_3d.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/3d/skin.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/portable_compressed_texture.h"
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@ -45,6 +45,7 @@
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#include "structures/gltf_texture_sampler.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/animation/animation_player.h"
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class GLTFState : public Resource {
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GDCLASS(GLTFState, Resource);
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@ -31,7 +31,7 @@
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#ifndef GLTF_ANIMATION_H
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#define GLTF_ANIMATION_H
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#include "scene/animation/animation_player.h"
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#include "scene/resources/animation.h"
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class GLTFAnimation : public Resource {
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GDCLASS(GLTFAnimation, Resource);
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