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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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74 changed files with 5723 additions and 5953 deletions
69
platform/android/rendering_context_driver_vulkan_android.cpp
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69
platform/android/rendering_context_driver_vulkan_android.cpp
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/**************************************************************************/
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/* rendering_context_driver_vulkan_android.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rendering_context_driver_vulkan_android.h"
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#ifdef VULKAN_ENABLED
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#ifdef USE_VOLK
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#include <volk.h>
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#else
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#include <vulkan/vulkan.h>
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#endif
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const char *RenderingContextDriverVulkanAndroid::_get_platform_surface_extension() const {
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return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
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}
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RenderingContextDriver::SurfaceID RenderingContextDriverVulkanAndroid::surface_create(const void *p_platform_data) {
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const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data);
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VkAndroidSurfaceCreateInfoKHR create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
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create_info.window = wpd->window;
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VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
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VkResult err = vkCreateAndroidSurfaceKHR(instance_get(), &create_info, nullptr, &vk_surface);
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ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID());
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Surface *surface = memnew(Surface);
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surface->vk_surface = vk_surface;
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return SurfaceID(surface);
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}
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bool RenderingContextDriverVulkanAndroid::_use_validation_layers() const {
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TightLocalVector<const char *> layer_names;
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Error err = _find_validation_layers(layer_names);
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// On Android, we use validation layers automatically if they were explicitly linked with the app.
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return (err == OK) && !layer_names.is_empty();
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}
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#endif // VULKAN_ENABLED
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