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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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74 changed files with 5723 additions and 5953 deletions
85
servers/rendering/rendering_context_driver.cpp
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85
servers/rendering/rendering_context_driver.cpp
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/**************************************************************************/
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/* rendering_context_driver.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "rendering_context_driver.h"
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RenderingContextDriver::~RenderingContextDriver() {
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}
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RenderingContextDriver::SurfaceID RenderingContextDriver::surface_get_from_window(DisplayServer::WindowID p_window) const {
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HashMap<DisplayServer::WindowID, SurfaceID>::ConstIterator it = window_surface_map.find(p_window);
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if (it != window_surface_map.end()) {
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return it->value;
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} else {
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return SurfaceID();
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}
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}
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Error RenderingContextDriver::window_create(DisplayServer::WindowID p_window, const void *p_platform_data) {
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SurfaceID surface = surface_create(p_platform_data);
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if (surface != 0) {
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window_surface_map[p_window] = surface;
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return OK;
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} else {
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return ERR_CANT_CREATE;
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}
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}
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void RenderingContextDriver::window_set_size(DisplayServer::WindowID p_window, uint32_t p_width, uint32_t p_height) {
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SurfaceID surface = surface_get_from_window(p_window);
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if (surface) {
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surface_set_size(surface, p_width, p_height);
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}
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}
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void RenderingContextDriver::window_set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_vsync_mode) {
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SurfaceID surface = surface_get_from_window(p_window);
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if (surface) {
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surface_set_vsync_mode(surface, p_vsync_mode);
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}
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}
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DisplayServer::VSyncMode RenderingContextDriver::window_get_vsync_mode(DisplayServer::WindowID p_window) const {
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SurfaceID surface = surface_get_from_window(p_window);
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if (surface) {
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return surface_get_vsync_mode(surface);
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} else {
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return DisplayServer::VSYNC_DISABLED;
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}
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}
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void RenderingContextDriver::window_destroy(DisplayServer::WindowID p_window) {
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SurfaceID surface = surface_get_from_window(p_window);
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if (surface) {
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surface_destroy(surface);
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}
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window_surface_map.erase(p_window);
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}
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