Revert "Add UID support to GDScript files"

This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
This commit is contained in:
Rémi Verschelde 2024-01-29 21:00:26 +01:00
parent fa48a51183
commit 745f8e112f
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GPG key ID: C3336907360768E1
15 changed files with 15 additions and 307 deletions

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@ -146,7 +146,6 @@ void ScriptTextEditor::set_edited_resource(const Ref<Resource> &p_res) {
ERR_FAIL_COND(p_res.is_null());
script = p_res;
script->connect_changed(callable_mp((ScriptEditorBase *)this, &ScriptEditorBase::reload_text));
code_editor->get_text_editor()->set_text(script->get_source_code());
code_editor->get_text_editor()->clear_undo_history();