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Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
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587 changed files with 3707 additions and 3538 deletions
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@ -557,8 +557,8 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
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updating = true;
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Set<String> paths;
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HashMap<String, Set<String>> types;
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RBSet<String> paths;
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HashMap<String, RBSet<String>> types;
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{
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List<StringName> animations;
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player->get_animation_list(&animations);
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@ -595,9 +595,9 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
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filters->clear();
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TreeItem *root = filters->create_item();
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Map<String, TreeItem *> parenthood;
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HashMap<String, TreeItem *> parenthood;
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for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
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for (RBSet<String>::Element *E = paths.front(); E; E = E->next()) {
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NodePath path = E->get();
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TreeItem *ti = nullptr;
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String accum;
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@ -692,7 +692,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
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//just a node, not a property track
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String types_text = "[";
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if (types.has(path)) {
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Set<String>::Element *F = types[path].front();
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RBSet<String>::Element *F = types[path].front();
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types_text += F->get();
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while (F->next()) {
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F = F->next();
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@ -903,8 +903,8 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
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}
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//update animations
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for (Map<StringName, ProgressBar *>::Element *E = animations.front(); E; E = E->next()) {
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if (E->key() == prev_name) {
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for (const KeyValue<StringName, ProgressBar *> &E : animations) {
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if (E.key == prev_name) {
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animations[new_name] = animations[prev_name];
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animations.erase(prev_name);
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break;
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