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Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
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587 changed files with 3707 additions and 3538 deletions
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@ -47,7 +47,7 @@
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static bool saved_warnings_enabled = false;
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static bool saved_treat_warning_as_errors = false;
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static Map<ShaderWarning::Code, bool> saved_warnings;
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static HashMap<ShaderWarning::Code, bool> saved_warnings;
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static uint32_t saved_warning_flags = 0U;
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void ShaderTextEditor::_notification(int p_what) {
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