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Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
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587 changed files with 3707 additions and 3538 deletions
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@ -110,7 +110,7 @@ private:
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Ref<CSharpScript> base_cache; // TODO what's this for?
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Set<Object *> instances;
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RBSet<Object *> instances;
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#ifdef GD_MONO_HOT_RELOAD
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struct StateBackup {
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@ -121,8 +121,8 @@ private:
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List<Pair<StringName, Array>> event_signals;
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};
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Set<ObjectID> pending_reload_instances;
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Map<ObjectID, StateBackup> pending_reload_state;
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RBSet<ObjectID> pending_reload_instances;
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RBMap<ObjectID, StateBackup> pending_reload_state;
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StringName tied_class_name_for_reload;
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StringName tied_class_namespace_for_reload;
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#endif
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@ -132,26 +132,26 @@ private:
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SelfList<CSharpScript> script_list = this;
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Map<StringName, Vector<SignalParameter>> _signals;
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Map<StringName, EventSignal> event_signals;
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HashMap<StringName, Vector<SignalParameter>> _signals;
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HashMap<StringName, EventSignal> event_signals;
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bool signals_invalidated = true;
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Vector<Multiplayer::RPCConfig> rpc_functions;
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#ifdef TOOLS_ENABLED
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List<PropertyInfo> exported_members_cache; // members_cache
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Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
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Set<PlaceHolderScriptInstance *> placeholders;
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HashMap<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
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RBSet<PlaceHolderScriptInstance *> placeholders;
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bool source_changed_cache = false;
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bool placeholder_fallback_enabled = false;
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bool exports_invalidated = true;
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void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
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void _update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames);
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void _update_member_info_no_exports();
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void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
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#endif
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#if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
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Set<StringName> exported_members_names;
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RBSet<StringName> exported_members_names;
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#endif
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HashMap<StringName, PropertyInfo> member_info;
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@ -218,7 +218,7 @@ public:
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void get_script_property_list(List<PropertyInfo> *r_list) const override;
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void update_exports() override;
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void get_members(Set<StringName> *p_members) override;
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void get_members(RBSet<StringName> *p_members) override;
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bool is_tool() const override { return tool; }
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bool is_valid() const override { return valid; }
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@ -356,11 +356,11 @@ class CSharpLanguage : public ScriptLanguage {
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Mutex script_gchandle_release_mutex;
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Mutex language_bind_mutex;
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Map<Object *, CSharpScriptBinding> script_bindings;
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RBMap<Object *, CSharpScriptBinding> script_bindings;
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#ifdef DEBUG_ENABLED
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// List of unsafe object references
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Map<ObjectID, int> unsafe_object_references;
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HashMap<ObjectID, int> unsafe_object_references;
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Mutex unsafe_object_references_lock;
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#endif
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@ -467,7 +467,7 @@ public:
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virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override;
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virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
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/* TODO */ bool validate(const String &p_script, const String &p_path, List<String> *r_functions,
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List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override {
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List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, RBSet<int> *r_safe_lines = nullptr) const override {
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return true;
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}
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String validate_path(const String &p_path) const override;
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@ -518,7 +518,7 @@ public:
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void thread_enter() override;
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void thread_exit() override;
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Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
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RBMap<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
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bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
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#ifdef DEBUG_ENABLED
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