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Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
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587 changed files with 3707 additions and 3538 deletions
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@ -289,7 +289,7 @@ String ShaderCompiler::_get_sampler_name(ShaderLanguage::TextureFilter p_filter,
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return actions.sampler_array_name + "[" + itos(p_filter + (p_repeat == ShaderLanguage::REPEAT_ENABLE ? ShaderLanguage::FILTER_DEFAULT : 0)) + "]";
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}
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void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added) {
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void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, RBSet<StringName> &added) {
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int fidx = -1;
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for (int i = 0; i < p_node->functions.size(); i++) {
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@ -303,7 +303,7 @@ void ShaderCompiler::_dump_function_deps(const SL::ShaderNode *p_node, const Str
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Vector<StringName> uses_functions;
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for (Set<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
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for (RBSet<StringName>::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) {
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uses_functions.push_back(E->get());
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}
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uses_functions.sort_custom<StringName::AlphCompare>(); //ensure order is deterministic so the same shader is always produced
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@ -735,7 +735,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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}
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}
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Map<StringName, String> function_code;
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HashMap<StringName, String> function_code;
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//code for functions
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for (int i = 0; i < pnode->functions.size(); i++) {
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@ -748,7 +748,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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//place functions in actual code
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Set<StringName> added_funcs_per_stage[STAGE_MAX];
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RBSet<StringName> added_funcs_per_stage[STAGE_MAX];
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for (int i = 0; i < pnode->functions.size(); i++) {
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SL::FunctionNode *fnode = pnode->functions[i].function;
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