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Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
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587 changed files with 3707 additions and 3538 deletions
17
thirdparty/enet/godot.cpp
vendored
17
thirdparty/enet/godot.cpp
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@ -259,7 +259,7 @@ public:
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class ENetDTLSServer : public ENetGodotSocket {
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Ref<DTLSServer> server;
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Ref<UDPServer> udp_server;
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Map<String, Ref<PacketPeerDTLS>> peers;
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HashMap<String, Ref<PacketPeerDTLS>> peers;
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int last_service = 0;
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IPAddress local_address;
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@ -331,15 +331,16 @@ public:
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List<String> remove;
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Error err = ERR_BUSY;
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// TODO this needs to be fair!
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for (Map<String, Ref<PacketPeerDTLS>>::Element *E = peers.front(); E; E = E->next()) {
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Ref<PacketPeerDTLS> peer = E->get();
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for (KeyValue<String, Ref<PacketPeerDTLS>> & E : peers) {
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Ref<PacketPeerDTLS> peer = E.value;
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peer->poll();
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if (peer->get_status() == PacketPeerDTLS::STATUS_HANDSHAKING) {
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continue;
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} else if (peer->get_status() != PacketPeerDTLS::STATUS_CONNECTED) {
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// Peer disconnected, removing it.
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remove.push_back(E->key());
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remove.push_back(E.key);
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continue;
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}
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@ -348,12 +349,12 @@ public:
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err = peer->get_packet(&buffer, r_read);
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if (err != OK || p_len < r_read) {
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// Something wrong with this peer, removing it.
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remove.push_back(E->key());
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remove.push_back(E.key);
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err = FAILED;
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continue;
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}
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Vector<String> s = E->key().rsplit(":", false, 1);
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Vector<String> s = E.key.rsplit(":", false, 1);
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ERR_CONTINUE(s.size() != 2); // BUG!
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memcpy(p_buffer, buffer, r_read);
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@ -376,8 +377,8 @@ public:
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}
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void close() {
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for (Map<String, Ref<PacketPeerDTLS>>::Element *E = peers.front(); E; E = E->next()) {
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E->get()->disconnect_from_peer();
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for (KeyValue<String, Ref<PacketPeerDTLS>> &E : peers) {
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E.value->disconnect_from_peer();
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}
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peers.clear();
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udp_server->stop();
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12
thirdparty/misc/polypartition.cpp
vendored
12
thirdparty/misc/polypartition.cpp
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@ -1357,12 +1357,12 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
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// Note that while set doesn't actually have to be implemented as
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// a tree, complexity requirements for operations are the same as
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// for the balanced binary search tree.
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Set<ScanLineEdge> edgeTree;
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RBSet<ScanLineEdge> edgeTree;
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// Store iterators to the edge tree elements.
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// This makes deleting existing edges much faster.
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Set<ScanLineEdge>::Element **edgeTreeIterators, *edgeIter;
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edgeTreeIterators = new Set<ScanLineEdge>::Element *[maxnumvertices];
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//Pair<Set<ScanLineEdge>::iterator, bool> edgeTreeRet;
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RBSet<ScanLineEdge>::Element **edgeTreeIterators, *edgeIter;
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edgeTreeIterators = new RBSet<ScanLineEdge>::Element *[maxnumvertices];
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//Pair<RBSet<ScanLineEdge>::iterator, bool> edgeTreeRet;
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for (i = 0; i < numvertices; i++) {
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edgeTreeIterators[i] = nullptr;
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}
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@ -1569,8 +1569,8 @@ int TPPLPartition::MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monoto
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// Adds a diagonal to the doubly-connected list of vertices.
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void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
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TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
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Set<ScanLineEdge> *edgeTree, long *helpers) {
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TPPLVertexType *vertextypes, RBSet<ScanLineEdge>::Element **edgeTreeIterators,
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RBSet<ScanLineEdge> *edgeTree, long *helpers) {
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long newindex1, newindex2;
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newindex1 = *numvertices;
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6
thirdparty/misc/polypartition.h
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6
thirdparty/misc/polypartition.h
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@ -26,7 +26,7 @@
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#include "core/math/vector2.h"
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#include "core/templates/list.h"
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#include "core/templates/set.h"
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#include "core/templates/rb_set.h"
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typedef double tppl_float;
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@ -224,8 +224,8 @@ public:
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// Helper functions for MonotonePartition.
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bool Below(TPPLPoint &p1, TPPLPoint &p2);
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void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
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TPPLVertexType *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
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Set<ScanLineEdge> *edgeTree, long *helpers);
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TPPLVertexType *vertextypes, RBSet<ScanLineEdge>::Element **edgeTreeIterators,
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RBSet<ScanLineEdge> *edgeTree, long *helpers);
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// Triangulates a monotone polygon, used in Triangulate_MONO.
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int TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles);
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