New particle system, mostly working, some small features missing.

This commit is contained in:
Juan Linietsky 2017-04-06 23:36:37 -03:00
parent 25d09b92be
commit 74808ac4d9
76 changed files with 5509 additions and 1911 deletions

View file

@ -2329,12 +2329,12 @@ void SpatialEditor::_generate_selection_box() {
st->add_vertex(b);
}
Ref<FixedSpatialMaterial> mat = memnew(FixedSpatialMaterial);
mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_albedo(Color(1, 1, 1));
mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
st->set_material(mat);
selection_box = st->commit();
}
@ -2888,12 +2888,12 @@ void SpatialEditor::_init_indicators() {
{
indicator_mat.instance();
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
//indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP,true);
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
//indicator_mat->set_flag(SpatialMaterial::FLAG_ONTOP,true);
indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
PoolVector<Color> grid_colors[3];
PoolVector<Vector3> grid_points[3];
@ -2980,7 +2980,7 @@ void SpatialEditor::_init_indicators() {
cursor_points.push_back(Vector3(0, 0, -cs));
cursor_material.instance();
cursor_material->set_albedo(Color(0, 1, 1));
cursor_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
cursor_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
Array d;
d.resize(VS::ARRAY_MAX);
@ -3000,10 +3000,10 @@ void SpatialEditor::_init_indicators() {
float gizmo_alph = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_opacity");
gizmo_hl = Ref<FixedSpatialMaterial>(memnew(FixedSpatialMaterial));
gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
gizmo_hl->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
gizmo_hl = Ref<SpatialMaterial>(memnew(SpatialMaterial));
gizmo_hl->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
gizmo_hl->set_flag(SpatialMaterial::FLAG_ONTOP, true);
gizmo_hl->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
gizmo_hl->set_albedo(Color(1, 1, 1, gizmo_alph + 0.2f));
for (int i = 0; i < 3; i++) {
@ -3011,10 +3011,10 @@ void SpatialEditor::_init_indicators() {
move_gizmo[i] = Ref<Mesh>(memnew(Mesh));
rotate_gizmo[i] = Ref<Mesh>(memnew(Mesh));
Ref<FixedSpatialMaterial> mat = memnew(FixedSpatialMaterial);
mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
Color col;
col[i] = 1.0;
col.a = gizmo_alph;