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Fix fixed size flag on StandardMaterial3D when rendering in stereo
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1 changed files with 2 additions and 2 deletions
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@ -1357,7 +1357,7 @@ void vertex() {)";
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if (flags[FLAG_FIXED_SIZE]) {
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code += R"(
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// Fixed Size: Enabled
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if (PROJECTION_MATRIX[3][3] != 0.0) {
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if (PROJECTION_MATRIX[2][3] == 0.0) {
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// Orthogonal matrix; try to do about the same with viewport size.
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float h = abs(1.0 / (2.0 * PROJECTION_MATRIX[1][1]));
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// Consistent with vertical FOV (Keep Height).
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@ -1367,7 +1367,7 @@ void vertex() {)";
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MODELVIEW_MATRIX[2] *= sc;
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} else {
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// Scale by depth.
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float sc = -(MODELVIEW_MATRIX)[3].z;
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float sc = length((MODELVIEW_MATRIX)[3].xyz);
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MODELVIEW_MATRIX[0] *= sc;
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MODELVIEW_MATRIX[1] *= sc;
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MODELVIEW_MATRIX[2] *= sc;
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