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Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'. - Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree). - Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages - Improve OK Button disablement (something should be selected)
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23 changed files with 140 additions and 205 deletions
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@ -358,12 +358,14 @@ void ScriptEditorQuickOpen::_text_changed(const String &p_newtext) {
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_update_search();
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}
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void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> k = p_ie;
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if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) {
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search_options->gui_input(k);
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search_box->accept_event();
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void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_event) {
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// Redirect navigational key events to the tree.
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Ref<InputEventKey> key = p_event;
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if (key.is_valid()) {
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if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
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search_options->gui_input(key);
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search_box->accept_event();
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}
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}
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}
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