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Fix some mixups between 2D/3D in documentation
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A 3D cylinder shape used for physics collision.
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</brief_description>
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<description>
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A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
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A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
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[b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.
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[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [CylinderShape3D].
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[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D].
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</description>
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<tutorials>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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