Fix some mixups between 2D/3D in documentation

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Ninni Pipping 2023-07-22 11:29:44 +02:00
parent 6588a4a29a
commit 7512d88e22
8 changed files with 10 additions and 10 deletions

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A 3D cylinder shape used for physics collision.
</brief_description>
<description>
A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
A 3D cylinder shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
[b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.
[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [CylinderShape3D].
[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D].
</description>
<tutorials>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>