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Add support for Unicode identifiers in GDScript
This is using an adapted version of UAX#31 to not rely on the ICU database (which isn't available in builds without TextServerAdvanced). It allows most characters used in diverse scripts but not everything.
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2ec0da1a75
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14 changed files with 145 additions and 33 deletions
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@ -155,6 +155,10 @@ String GDScriptWarning::get_message() const {
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CHECK_SYMBOLS(2);
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return vformat(R"(The function '%s()' is a static function but was called from an instance. Instead, it should be directly called from the type: '%s.%s()'.)", symbols[0], symbols[1], symbols[0]);
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}
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case CONFUSABLE_IDENTIFIER: {
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CHECK_SYMBOLS(1);
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return vformat(R"(The identifier "%s" has misleading characters and might be confused with something else.)", symbols[0]);
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}
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case WARNING_MAX:
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break; // Can't happen, but silences warning
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}
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@ -219,6 +223,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
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"SHADOWED_GLOBAL_IDENTIFIER",
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"INT_ASSIGNED_TO_ENUM",
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"STATIC_CALLED_ON_INSTANCE",
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"CONFUSABLE_IDENTIFIER",
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};
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static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
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